Efektivitas Model Pembelajaran Quantum Learning dengan Media Aplikasi Bamboomedia Bmgames Apps Terhadap Keterampilan Membaca Permulaan Pada Siswa Kelas I MI Se-Kecamatan Kedungadem


The Effectiveness of Quantum Learning Learning Model with Bamboomedia Bmgames Apps Application Media on Beginning Reading Skills in Class I MI Students in Kedungadem District


  • (1) * Cahyo Hasanudin            STKIP PGRI Bojonegoro  
            Indonesia

  • (2)  Abdul Ghoni Asror            STKIP PGRI Bojonegoro  
            Indonesia

    (*) Corresponding Author

Abstract

The aim of this study is to know whether applying quantum learning through Bamboomedia BMGames Apps or direct instruction using the book as a media which able to increase early reading skill. This study is under quasi experimental design that involves the first grade students of sixteen Madrasah Ibtidaiah in Kedungadem Residence. In deciding the sample the researcher used simple random sampling technique. The sample of the schools in this study were the first grade student of Madrasah Ibtidaiyah Muhammadiyah 1 Kedungadem as experimental class and the first grade of Madrasah Ibtidaiyah Muhammadiyah 27 Geger as control class. Data collection technique used were documentation and test. The result reveals that both of the group have a homogeneity variance (Fhitung = 0,0556 < 2,0879  = Ftabel) than using t test with significant level 0,05 reveals 7,0573 with t0,05;40 = 1,6838. From the t table DK = . tobs  DK.   Based on the data above, His rejected. It can be concluded that the students taught using quantum learning collaborated with bamboomedia application have skill to read verb, and simple sentence better than the students taught using direct instruction using the book as media.

References

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Hasanudin, Cahyo dan Abdul Ghoni Asror. 2017. Implementasi Model Pembelajaran Quantum Learning dengan Media Aplikasi Bamboomedia Bmgames Apps sebagai upaya Melatih Keterampilan Membaca Permulaan Siswa Sekolah Dasar. Makalah disajikan dalam Seminar Nasional Bahasa, Sastra, dan Budaya, Program Studi Pendidikan Bahasa dan Sastra Indonesia Universitas Muhammadiyah Purworejo, Purworejo, 15 Juli 2017. DOI: https://doi.org/10.21070/pedagogia.v6i2.907

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Hasanudin, Cahyo. 2016. Pembelajaran Membaca Permulaan dengan Menggunakan Media Aplikasi Bamboomedia Bmgames Apps Pintar Membaca sebagai Upaya Pembentukan Karakter Siswa Sd Menghadapi MEA. Jurnal Pedagogia. 5 (1):1-12 DOI: https://doi.org/10.21070/pedagogia.v5i1.84

Hasanudin, Cahyo. 2017. Media Pembelajaran: Kajian Teoritis dan Kemanfaatan. Yogyakarta: Deepublish Publisher. Judika. 2017.

Kampanye Membaca di SDN 160/V Bukit Harapan, Provinsi Jambi, (daring), (http://www.kompasiana.com/judikarajagukguk/kampanye-membaca-di-sdn-160v-bukit-harapan-provinsi-jambi_5825d51ea8afbdf4245 89d2c), diakses Juli 2017

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Published
2017-08-31
 
How to Cite
Hasanudin, C., & Asror, A. G. (2017). Efektivitas Model Pembelajaran Quantum Learning dengan Media Aplikasi Bamboomedia Bmgames Apps Terhadap Keterampilan Membaca Permulaan Pada Siswa Kelas I MI Se-Kecamatan Kedungadem. Pedagogia : Jurnal Pendidikan, 6(2), 150-159. https://doi.org/10.21070/pedagogia.v6i2.907
Section
Education Media and learning resources