Kahoot Based Mufradat Learning Implementation for Non Specialist Teachers

Implementasi Pembelajaran Mufradat Berbasis Kahoot bagi Guru Non Spesialis

Authors

  • Fairuz Azhar Hibatullah Azhar Fakultas Pendidikan Bahasa dan Sastra, Universitas Pendidikan Indonesia
  • Sofyan Sauri Fakultas Pendidikan Bahasa dan Sastra, Universitas Pendidikan Indonesia
  • Shofa Musthofa Khalid Fakultas Pendidikan Bahasa dan Sastra, Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.21070/pedagogia.v15i2.2233

Keywords:

Kahoot, Mufradat Learning, Non Specialist Teachers, Early Childhood Education, Gamification

Abstract

General Background: The integration of digital media in early childhood education has become essential to support interactive and visual learning processes aligned with cognitive development stages. Specific Background: In Raudatul Atfal Fathul Ulum Garut, Arabic vocabulary learning is conducted by teachers without specialized linguistic backgrounds, requiring adaptive instructional strategies. Knowledge Gap: Previous studies largely emphasize media outcomes at higher education levels, leaving limited understanding of implementation mechanisms in early childhood contexts with non-specialist teachers. Aims: This study aims to describe the implementation stages of Kahoot-based mufradat learning, focusing on planning, execution, and evaluation processes. Results: Using a qualitative case study approach, findings reveal a structured transformation through three phases: planning via curated audio-visual content, implementation through gamified class orchestration that extends student attention, and evaluation using digital reports for objective cognitive monitoring. The use of Kahoot confirms multimedia learning theory by facilitating dual-channel processing that strengthens memory and sustains engagement. Novelty: The study highlights Kahoot as a pedagogical competence bridge that enables non-specialist teachers to deliver accurate and interactive Arabic vocabulary instruction. Implications: The findings suggest that gamification platforms can serve as strategic solutions for addressing teacher specialization gaps and support policy directions toward technology integration in early childhood education.

Highlights
• Structured three phase process ensures systematic instructional transformation
• Gamified interaction prolongs student concentration beyond conventional duration
• Digital reporting supports objective monitoring of cognitive development

Keywords
Kahoot; Mufradat Learning; Non Specialist Teachers; Early Childhood Education; Gamification

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Published

2026-04-21

How to Cite

Azhar, F. A. H., Sauri, S., & Khalid, S. M. (2026). Kahoot Based Mufradat Learning Implementation for Non Specialist Teachers: Implementasi Pembelajaran Mufradat Berbasis Kahoot bagi Guru Non Spesialis. Pedagogia : Jurnal Pendidikan, 15(2), 142–156. https://doi.org/10.21070/pedagogia.v15i2.2233

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Language Education

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