Assemblr EDU Augmented Reality Puzzle for Elementary Learning

Pengembangan Puzzle Augmented Reality Assemblr EDU untuk Sekolah Dasar

Authors

  • Diyas Age Larasati Faculty of teaching and education, Wijaya Kusuma Surabaya University
  • Nurfirdawati Binti Muhamad Hanafi Faculty of education, Tun Hussein Onn Malaysia University

DOI:

https://doi.org/10.21070/pedagogia.v15i1.2172

Keywords:

Augmented Reality, Assemblr EDU, Puzzle Based Learning, Elementary Education, Instructional Media Development

Abstract

This study responds to the integration of digital technology in elementary education. General Background: Twenty-first-century learning requires interactive and student-centered instructional media supported by technology. Specific Background: In many elementary classrooms, learning media remain static, while puzzle-based learning and Augmented Reality (AR) platforms such as Assemblr EDU are often applied separately. Knowledge Gap: Research integrating puzzle-based problem-solving activities with AR technology into a single structured medium using Assemblr EDU at the elementary level remains limited. Aims: This study aims to develop and evaluate the feasibility of an Assemblr EDU–based augmented reality puzzle learning media using the ADDIE Research and Development model. Results: Expert validation showed material suitability (87%), visual design (83%), AR interaction (85%), and ease of use (82%), with an overall feasibility score of 84.25% categorized as appropriate to very appropriate. Student responses were highly positive in attractiveness (90%), usability (85%), conceptual support (88%), and thinking activation (87%). Novelty: The study integrates structured puzzle activities with AR visualization within one interactive instructional product. Implications: The developed media demonstrates pedagogical relevance and provides a viable technology-based alternative for elementary learning aligned with 21st-century education principles.

Highlights
• Achieved high validation scores across content, design, interaction, and usability criteria.
• Generated strong learner approval in attractiveness, clarity, and cognitive activation aspects.
• Combined structured game mechanics with three-dimensional visualization in one instructional product.

Keywords
Augmented Reality; Assemblr EDU; Puzzle Based Learning; Elementary Education; Instructional Media Development

References

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Published

2026-02-27

How to Cite

Age Larasati, D., & Binti Muhamad Hanafi, N. (2026). Assemblr EDU Augmented Reality Puzzle for Elementary Learning: Pengembangan Puzzle Augmented Reality Assemblr EDU untuk Sekolah Dasar. Pedagogia : Jurnal Pendidikan, 15(1), 49–64. https://doi.org/10.21070/pedagogia.v15i1.2172

Issue

Section

Elementary Education

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