Pandemic Adaptation: Online Study Could be Interesting and Enjoyable with Games
Adaptasi Pandemi: Belajar Online Bisa Jadi Menarik dan Menyenangkan dengan Permainan
Abstract
Adapting offline to online learning during the pandemic requires interactive design so that students can stay involved and achieve learning goals. Interactive and fun learning will motivate student learning. We design PBL learning using interactive and collaborative games in online meetings. The aim of this research is to see students' learning motivation in PBL using online games. This research is a cross-sectional descriptive class participation study. PBL games in the form of scenarios are presented in the form of online images with hidden keywords and students work together in groups to find solutions. First year students are asked to fill out the Intrinsic Motivation Inventory (IMI) questionnaire at the end of the PBL games activity. Students rated PBL games as fun (71%), beneficial (69%), and provided choices (33%). The increase in students' intrinsic motivation can be seen in the high percentage of fun and beneficial components. The PBL learning method using games can increase students' intrinsic motivation. Learning methods using games can be developed and used continuously so that learning is interesting and fun.
References
Azmat, M., & Ahmad, A. (2022). Lack of social interaction in online classes during COVID-19. Journal of Materials and Environmental Science, 13(2), 185–196.
Barteit, S., Lanfermann, L., Till, B., & Neuhann, F. (2021). Augmented , Mixed , and Virtual Reality-Based Head-Mounted Devices for Medical Education. Systematic Review Corresponding Author, 9. https://doi.org/10.2196/29080 DOI: https://doi.org/10.2196/preprints.29080
Basim, H., Sesen, H., & Korkmazyurek, H. (2007). A Turkish Translation, Validity and Reliability Study of the Dimensions of the Learning Organization Questionnaire. World Applied Sciences Journal, 2(4), 368–374.
Chansaengsee, S. (2023). Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: Phenomenological study to the creation of virtual reality classroom. European Journal of Psychology of Education, 38(4), 1749–1770. https://doi.org/10.1007/s10212-022-00673-2 DOI: https://doi.org/10.1007/s10212-022-00673-2
Eveson, L., & May, H. (2020). The great escape? The rise of the escape room in medical education EDUCATION AND TRAINING (Vol. 7, Nomor 2). https://doi.org/10.7861/fhj.2020-0032 DOI: https://doi.org/10.7861/fhj.2020-0032
Haoran, G., Bazakidi, E., & Zary, N. (2019). Serious Games in Health Professions Education. Review of Trends and Learning Efficacy, i, 240–248. DOI: https://doi.org/10.1055/s-0039-1677904
Jiang, Z., Wu, H., Cheng, H., Wang, W., Xie, A., & Fitzgerald, S. R. (2021). Twelve tips for teaching medical students online under COVID-19. Medical Education Online, 26(1). https://doi.org/10.1080/10872981.2020.1854066
Jiang, Z., Wu, H., Cheng, H., Wang, W., & Xie, A. N. (2021). Twelve tips for teaching medical students online under COVID-19 ABSTRACT. Medical Education Online, 26(01). https://doi.org/10.1080/10872981.2020.1854066 DOI: https://doi.org/10.1080/10872981.2020.1854066
Kusurkar, R. A. (2019). Autonomous motivation in medical education. Medical Teacher, 41(9), 1083–1084. https://doi.org/10.1080/0142159X.2018.1545087 DOI: https://doi.org/10.1080/0142159X.2018.1545087
Kusurkar, R. A., & Croiset, G. (2015). Autonomy support for autonomous motivation in medical education. Medical Education Online, 20(1). https://doi.org/10.3402/meo.v20.27951 DOI: https://doi.org/10.3402/meo.v20.27951
Kusurkar, R. A., Croiset, G., Th, O., & Cate, J. T. E. N. (2011). Twelve tips to stimulate intrinsic motivation in students through autonomy-supportive classroom teaching derived from Self-Determination Theory (hlm. 978–982). https://doi.org/10.3109/0142159X.2011.599896 DOI: https://doi.org/10.3109/0142159X.2011.599896
Leppink, A. N. (2018). Does a serious game increase intrinsic motivation in children receiving urotherapy? Journal of Pediatric Urology, 2(19. https://doi.org/10.1016/j.jpurol.2018.09.003 DOI: https://doi.org/10.1016/j.jpurol.2018.09.003
Luke, K. (2021). Twelve tips for using synchronous virtual classroom technologies in medical education. MedEdPublish, 10(1), 1–16. https://doi.org/10.15694/mep.2021.000066.1 DOI: https://doi.org/10.15694/mep.2021.000066.1
Mendez-reguera, A. (2020). Engaging My Gen Z Class: Teaching with Memes. DOI: https://doi.org/10.1007/s40670-020-01078-w
Middeke, A., Anders, S., Schuelper, M., Raupach, T., & Schuelper, N. (2018). Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study. PLoS ONE, 13(9), 1–14. https://doi.org/10.1371/journal.pone.0203851 DOI: https://doi.org/10.1371/journal.pone.0203851
Nunes, C., & Darin, T. (2023). Cross-cultural adaptation of the Intrinsic Motivation Inventory Task Evaluation Questionnaire into Brazilian Portuguese. ACM International Conference Proceeding Series. https://doi.org/10.1145/3638067.3638083 DOI: https://doi.org/10.1145/3638067.3638083
Pesare, E., Roselli, T., Corriero, N., & Rossano, V. (2016). Game-based learning and Gamification to promote engagement and motivation in medical learning contexts. Smart Learning Environments, 3(1). https://doi.org/10.1186/s40561-016-0028-0 DOI: https://doi.org/10.1186/s40561-016-0028-0
Quinn, C. N. (2005). Engaging Learning Designing e-Learning Simulation Games (S. C. (ed.)). Pfeiffer., Ed.).
Ryan, R. (1982). Self determination theory.org.
Ryan, R. M., & Deci, E. L. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54–67. https://doi.org/10.1006/ceps.1999.1020 DOI: https://doi.org/10.1006/ceps.1999.1020
Ryan, R. M., & Deci, E. L. (2020). Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions , theory , practices , and future directions. Contemporary Educational Psychology, xxxx, 101860. https://doi.org/10.1016/j.cedpsych.2020.101860 DOI: https://doi.org/10.1016/j.cedpsych.2020.101860
Copyright (c) 2025 Elizabeth Nugraheni, Imelda Ritunga, Cempaka Harsa

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.